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Rob Renzetti,Rachel Vine

This original in-world novel details Scrooge's epic adventures and was written by Scrooge himself, who may or may not be the most reliable narrator. Good thing Huey, Dewey, Louie, and Webby are around to fact-check his journal entries and infuse the truth into his tall tales! This hilarious middle grade novel features everything from tips on mastering the Money Pit Dive to ways of keeping Scrooge's Lucky Number-One Dime safe.

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Bill Loguidice,Matt Barton

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

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Joey Cavalieri

Scrooge's treasure hunts can lead to some pretty spooky places, and spooky comes in all sorts of packages! But whether they're trying to outwit the ghost of Nostradogmas, discover the creepy secret of the Pumpkin People, or solve the mystery of a town where not everything is what it seems, Scrooge and the gang have it covered. Collects issues #3-5 of the ongoing series.

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Joe Caramagna,Steve Behling

When Huey discovers Dewey has been sneaking out at night, he gets to the bottom of the mystery by grabbing a pair of hedge clippers! Then, when Donald, Scrooge, and the boys search for the treasure of the two-headed horse, they get a few more heads than they were bargaining for!

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Joe Caramagna,Joey Cavalieri

Uncle Scrooge seeks a fountain of youth, but when he discovers it isn’t quite what he bargained for, it’s up to Donald, Huey, Dewey and Louie to turn him back into his old self! And when Launchpad (Shockingly!) makes a mistake while flying, the next candidate to be Scrooge’s pilot is… Dewey?!

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Disney Book Group

How do you make a duck fly? Dress him up in a sharp suit! What did the waiter say to the duck? "Waddle you have to eat?" Enjoy this duck-lectable book QUACK-full of hilarious jokes and riddles from the new DuckTales series on Disney XD, as told by Launchpad.

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Joe Caramagna,Joey Cavalieri

Tales from the heart of Duckburg and beyond! This volume collects stories inspired by the critically acclaimed Disney Channel series, as Scrooge and company face off against brand new threat—and a few familiar ones too! Scrooge and company deal with magical relics, dastardly ghosts, and one of Scrooge's greatest threats: a risk assessor from an insurance company! Plus, see the return of classic villains The Beagle Boys! This volume features six new tales from issues #6-8 of the ongoing series.

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Warren Spector,Ian Brill

It's the first issue of a brand-new series featuring stories from your favorite Disney Afternoon shows! It's a blast from the past in the present as we feature classic DuckTales, Chip 'n' Dale Rescue Rangers, and Darkwing Duck stories, all together in one place for the first time!

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William Van Horn,John Lustig,Régis Maine

A whole new way to enjoy classic DuckTales! Legendary comic book talents are back with a Money Bin-full of classic 1980s and 1990s DuckTales comics! From dodging "The Billion-Bean Stampede" to lifting "The Curse of Flabbergé," from "Sky-High Hijinks" with the Beagle Boys to Magica De Spell's hunt for "The Bedevilled Dime," the adventures never stop for Scrooge McDuck, Launchpad McQuack, and the gang!

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Oliver Sacks

What goes on in human beings when they make or listen to music? What is it about music, what gives it such peculiar power over us, power delectable and beneficent for the most part, but also capable of uncontrollable and sometimes destructive force? Music has no concepts, it lacks images; it has no power of representation, it has no relation to the world. And yet it is evident in all of us–we tap our feet, we keep time, hum, sing, conduct music, mirror the melodic contours and feelings of what we hear in our movements and expressions. In this book, Oliver Sacks explores the power music wields over us–a power that sometimes we control and at other times don’t. He explores, in his inimitable fashion, how it can provide access to otherwise unreachable emotional states, how it can revivify neurological avenues that have been frozen, evoke memories of earlier, lost events or states or bring those with neurological disorders back to a time when the world was much richer. This is a book that explores, like no other, the myriad dimensions of our experience of and with music. From the Hardcover edition.

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Rob Renzetti,Shane Houghton

Want to know the best way to thwart the ghost that haunts your local convenience store? Or how to crack a top secret code? Find out in this jam-packed guide featuring tips, activities, and the show's trademark quirky humor. From Dipper's advice on how to handle the supernatural, to unlocking codes and ciphers, this imaginative guide is sure to be a hit with fans of the show!

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Thomas S. Hischak

This biographical dictionary is devoted to the actors who provided voices for all the Disney animated theatrical shorts and features from the 1928 Mickey Mouse cartoon Steamboat Willie to the 2010 feature film Tangled. More than 900 men, women, and child actors from more than 300 films are covered, with biographical information, individual career summaries, and descriptions of the animated characters they have performed. Among those listed are Adriana Caselotti, of Snow White fame; Clarence Nash, the voice of Donald Duck; Sterling Holloway, best known for his vocal portrayal of Winnie the Pooh; and such show business luminaries as Bing Crosby, Bob Newhart, George Sanders, Dinah Shore, Jennifer Tilly and James Woods. In addition, a complete directory of animated Disney films enables the reader to cross-reference the actors with their characters.

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Justina Ireland

An all-new adventure starring Lando Calrissian and L3-37 onboard the Millennium Falcon! When Lando Calrissian gets caught smuggling on the planet Hynestia, the queen agrees to let him go if he delivers something called the Solstice Globe to the Empire on her behalf. Lando is relieved that his punishment is a simple delivery mission—but he soon discovers things are not as simple as they seem. The queen's daughter, Princess Rinetta, has stowed away on the Millennium Falcon and demands Lando and L3-37 take the globe back to its home planet, which needs the globe to survive. Now Lando has to choose: Do what's right, or do what's best for Lando . But if he's lucky enough, he just might be able to do both....

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Stan Lee

Stan Lee and Javier Pina are joined by superstar writers Dan Abnett and Andy Lanning on Volume 2 of the year's most exciting new superhero series. In the aftermath of last volume's epic battle, SOLDIER ZERO finds himself hated by the public, and Soldier Zero's alter-ego Stewart Trautmann finds himself more confused than ever - while a new threat emerges! A perfect jumping-on point for new readers as Stan Lee drives SOLDIER ZERO full speed ahead.

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Elise Allen

In the kingdom of Kaloon, nothing is quite as it seems.... "Y-y-y-you," he stammered, and Flissa turned to see he'd gone ashen. "T-t-t-two of you!" Uh-oh. Flissa reached up and checked. Sure enough, her hood had fallen off. Their secret was out. Princesses Flissa and Sara are even closer than most twins. In fact, most of the kingdom thinks they're the same person. When magic was outlawed in Kaloon generations ago, twins, black cats, and other potentially -magical beings were outlawed, too. Since they were born, Flissa and Sara have pretended to be one princess, Flissara, trading off royal duties like attending glamorous balls, participating in fencing exhibitions, and making friends with other young nobles, all while hiding in plain sight. But when the first magical attack in years puts their mother's life in danger, the girls must break the rules that have protected them to save her. With a brave servant boy and his plucky black kitten as their guides, they set off on an epic quest to the Twists—a forbidden place full of dark magic—to find the evil mage who cursed the queen. With a case of mistaken identity, a wickedly powerful exile out for vengeance, and time running out for their mother, the twins might just need to make their own magic to save the day. In the first book of this new series, author Elise Allen brings to life a fantastical world filled with high-stakes adventure, incredible twists, and all the spark and humor of sisterhood.

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Stan Lee,Stuart Moore

Stan Lee presents a brand new, magical, super-powered adventure! When twelve magical superpowers are unleashed on the world, a Chinese-America teenager named Steven will be thrown into the middle of an epic global chase. He'll have to master strange powers, outrun super-powered mercenaries, and unlock the mysterious powers of the Zodiac.

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Heidi Vetter

Bachelorarbeit aus dem Jahr 2013 im Fachbereich Buchwissenschaft, Johannes Gutenberg-Universität Mainz, Sprache: Deutsch, Abstract: Heidi Maria Vetter nimmt in ihrer Bachelorarbeit die Alternate Reality Games, kurz ARGs, ins Visier: Begründet durch den Wandel der Kommunikationsstrukturen, gewinnt das Internet – auch als Marketinginstrument – immer weiter an Relevanz. ARGs sind in diesem Kontext ein neuartiges Konstrukt, um Menschen für Inhalte zu begeistern, zu gewinnen und letztendlich auch zum Kauf eines Buches zu bewegen. Zum theoretischen Unterbau der Arbeit zählen sowohl die Begriffserklärung und –definition des ARG, als auch die Erläuterung der Wirkungsweise dessen. Parallel dazu wird dem Leser das virale Marketing näher gebracht. Im nächsten Schritt verknüpft Vetter Theorie und Praxis: Inwiefern können ARGs gerade den Jugendbuchmarkt bereichern? Welche verlässlichen Daten existieren, um dies zu untermauern? Und wie wird solch ein multisensorisches Marketing in der Verlagspraxis gestaltet?